src/hg/js/jquery.tablednd.js 1.2

1.2 2009/11/20 23:49:42 tdreszer
Added dragStartIndex to be returned by onDrag() callback.
Index: src/hg/js/jquery.tablednd.js
===================================================================
RCS file: /projects/compbio/cvsroot/kent/src/hg/js/jquery.tablednd.js,v
retrieving revision 1.1
retrieving revision 1.2
diff -b -B -U 1000000 -r1.1 -r1.2
--- src/hg/js/jquery.tablednd.js	15 Aug 2008 22:08:51 -0000	1.1
+++ src/hg/js/jquery.tablednd.js	20 Nov 2009 23:49:42 -0000	1.2
@@ -1,382 +1,388 @@
 /**
  * TableDnD plug-in for JQuery, allows you to drag and drop table rows
  * You can set up various options to control how the system will work
  * Copyright (c) Denis Howlett <denish@isocra.com>
  * Licensed like jQuery, see http://docs.jquery.com/License.
  *
+ * NOTE for Browser staff: Tim Dreszer has modified this from original:
+ *      dragStartIndex is returned as third param in onDrop() callback.
+ *
  * Configuration options:
  * 
  * onDragStyle
  *     This is the style that is assigned to the row during drag. There are limitations to the styles that can be
  *     associated with a row (such as you can't assign a border--well you can, but it won't be
  *     displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
  *     a map (as used in the jQuery css(...) function).
  * onDropStyle
  *     This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
  *     to what you can do. Also this replaces the original style, so again consider using onDragClass which
  *     is simply added and then removed on drop.
  * onDragClass
  *     This class is added for the duration of the drag and then removed when the row is dropped. It is more
  *     flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
  *     is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
  *     stylesheet.
  * onDrop
  *     Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
  *     and the row that was dropped. You can work out the new order of the rows by using
- *     table.rows.
+ *     table.rows.  NOTE: function now returns a third param: dragStartIndex (of row that was dragged)
  * onDragStart
  *     Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
  *     table and the row which the user has started to drag.
  * onAllowDrop
  *     Pass a function that will be called as a row is over another row. If the function returns true, allow 
  *     dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
  *     the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
  * scrollAmount
  *     This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
  *     window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
  *     FF3 beta
  * dragHandle
  *     This is the name of a class that you assign to one or more cells in each row that is draggable. If you
  *     specify this class, then you are responsible for setting cursor: move in the CSS and only these cells
  *     will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
  *     the whole row is draggable.
  * 
  * Other ways to control behaviour:
  *
  * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
  * that you don't want to be draggable.
  *
  * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
  * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
  * an ID as must all the rows.
  *
  * Other methods:
  *
  * $("...").tableDnDUpdate() 
  * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
  * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
  * The table maintains the original configuration (so you don't have to specify it again).
  *
  * $("...").tableDnDSerialize()
  * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
  * called from anywhere and isn't dependent on the currentTable being set up correctly before calling
  *
  * Known problems:
  * - Auto-scoll has some problems with IE7  (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
  * 
  * Version 0.2: 2008-02-20 First public version
  * Version 0.3: 2008-02-07 Added onDragStart option
  *                         Made the scroll amount configurable (default is 5 as before)
  * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
  *                         Added onAllowDrop to control dropping
  *                         Fixed a bug which meant that you couldn't set the scroll amount in both directions
  *                         Added serialize method
  * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
  *                         draggable
  *                         Improved the serialize method to use a default (and settable) regular expression.
  *                         Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
  */
 jQuery.tableDnD = {
     /** Keep hold of the current table being dragged */
     currentTable : null,
     /** Keep hold of the current drag object if any */
     dragObject: null,
     /** The current mouse offset */
     mouseOffset: null,
     /** Remember the old value of Y so that we don't do too much processing */
     oldY: 0,
 
     /** Actually build the structure */
     build: function(options) {
         // Set up the defaults if any
 
         this.each(function() {
             // This is bound to each matching table, set up the defaults and override with user options
             this.tableDnDConfig = jQuery.extend({
                 onDragStyle: null,
                 onDropStyle: null,
 				// Add in the default class for whileDragging
 				onDragClass: "tDnD_whileDrag",
                 onDrop: null,
                 onDragStart: null,
                 scrollAmount: 5,
 				serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
 				serializeParamName: null, // If you want to specify another parameter name instead of the table ID
-                dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable
+                dragHandle: null, // If you give the name of a class here, then only Cells with this class will be draggable
+                dragStartIndex : 0
             }, options || {});
             // Now make the rows draggable
             jQuery.tableDnD.makeDraggable(this);
         });
 
         // Now we need to capture the mouse up and mouse move event
         // We can use bind so that we don't interfere with other event handlers
         jQuery(document)
             .bind('mousemove', jQuery.tableDnD.mousemove)
             .bind('mouseup', jQuery.tableDnD.mouseup);
 
         // Don't break the chain
         return this;
     },
 
     /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
     makeDraggable: function(table) {
         var config = table.tableDnDConfig;
 		if (table.tableDnDConfig.dragHandle) {
 			// We only need to add the event to the specified cells
 			var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
 			cells.each(function() {
 				// The cell is bound to "this"
                 jQuery(this).mousedown(function(ev) {
                     jQuery.tableDnD.dragObject = this.parentNode;
                     jQuery.tableDnD.currentTable = table;
                     jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
+                    config.dragStartIndex = $(jQuery.tableDnD.dragObject).attr('rowIndex');
                     if (config.onDragStart) {
                         // Call the onDrop method if there is one
                         config.onDragStart(table, this);
                     }
                     return false;
                 });
 			})
 		} else {
 			// For backwards compatibility, we add the event to the whole row
 	        var rows = jQuery("tr", table); // get all the rows as a wrapped set
 	        rows.each(function() {
 				// Iterate through each row, the row is bound to "this"
 				var row = jQuery(this);
 				if (! row.hasClass("nodrag")) {
 	                row.mousedown(function(ev) {
 	                    if (ev.target.tagName == "TD") {
 	                        jQuery.tableDnD.dragObject = this;
 	                        jQuery.tableDnD.currentTable = table;
 	                        jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
+                            config.dragStartIndex = $(jQuery.tableDnD.dragObject).attr('rowIndex');
 	                        if (config.onDragStart) {
 	                            // Call the onDrop method if there is one
 	                            config.onDragStart(table, this);
 	                        }
 	                        return false;
 	                    }
 	                }).css("cursor", "move"); // Store the tableDnD object
 				}
 			});
 		}
 	},
 
 	updateTables: function() {
 		this.each(function() {
 			// this is now bound to each matching table
 			if (this.tableDnDConfig) {
 				jQuery.tableDnD.makeDraggable(this);
 			}
 		})
 	},
 
     /** Get the mouse coordinates from the event (allowing for browser differences) */
     mouseCoords: function(ev){
         if(ev.pageX || ev.pageY){
             return {x:ev.pageX, y:ev.pageY};
         }
         return {
             x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
             y:ev.clientY + document.body.scrollTop  - document.body.clientTop
         };
     },
 
     /** Given a target element and a mouse event, get the mouse offset from that element.
         To do this we need the element's position and the mouse position */
     getMouseOffset: function(target, ev) {
         ev = ev || window.event;
 
         var docPos    = this.getPosition(target);
         var mousePos  = this.mouseCoords(ev);
         return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
     },
 
     /** Get the position of an element by going up the DOM tree and adding up all the offsets */
     getPosition: function(e){
         var left = 0;
         var top  = 0;
         /** Safari fix -- thanks to Luis Chato for this! */
         if (e.offsetHeight == 0) {
             /** Safari 2 doesn't correctly grab the offsetTop of a table row
             this is detailed here:
             http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
             the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
             note that firefox will return a text node as a first child, so designing a more thorough
             solution may need to take that into account, for now this seems to work in firefox, safari, ie */
             e = e.firstChild; // a table cell
         }
 
         while (e.offsetParent){
             left += e.offsetLeft;
             top  += e.offsetTop;
             e     = e.offsetParent;
         }
 
         left += e.offsetLeft;
         top  += e.offsetTop;
 
         return {x:left, y:top};
     },
 
     mousemove: function(ev) {
         if (jQuery.tableDnD.dragObject == null) {
             return;
         }
 
         var dragObj = jQuery(jQuery.tableDnD.dragObject);
         var config = jQuery.tableDnD.currentTable.tableDnDConfig;
         var mousePos = jQuery.tableDnD.mouseCoords(ev);
         var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
         //auto scroll the window
 	    var yOffset = window.pageYOffset;
 	 	if (document.all) {
 	        // Windows version
 	        //yOffset=document.body.scrollTop;
 	        if (typeof document.compatMode != 'undefined' &&
 	             document.compatMode != 'BackCompat') {
 	           yOffset = document.documentElement.scrollTop;
 	        }
 	        else if (typeof document.body != 'undefined') {
 	           yOffset=document.body.scrollTop;
 	        }
 
 	    }
 		    
 		if (mousePos.y-yOffset < config.scrollAmount) {
 	    	window.scrollBy(0, -config.scrollAmount);
 	    } else {
             var windowHeight = window.innerHeight ? window.innerHeight
                     : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
             if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
                 window.scrollBy(0, config.scrollAmount);
             }
         }
 
 
         if (y != jQuery.tableDnD.oldY) {
             // work out if we're going up or down...
             var movingDown = y > jQuery.tableDnD.oldY;
             // update the old value
             jQuery.tableDnD.oldY = y;
             // update the style to show we're dragging
 			if (config.onDragClass) {
 				dragObj.addClass(config.onDragClass);
 			} else {
 	            dragObj.css(config.onDragStyle);
 			}
             // If we're over a row then move the dragged row to there so that the user sees the
             // effect dynamically
             var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
             if (currentRow) {
                 // TODO worry about what happens when there are multiple TBODIES
                 if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
                     jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
                 } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
                     jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
                 }
             }
         }
 
         return false;
     },
 
     /** We're only worried about the y position really, because we can only move rows up and down */
     findDropTargetRow: function(draggedRow, y) {
         var rows = jQuery.tableDnD.currentTable.rows;
         for (var i=0; i<rows.length; i++) {
             var row = rows[i];
             var rowY    = this.getPosition(row).y;
             var rowHeight = parseInt(row.offsetHeight)/2;
             if (row.offsetHeight == 0) {
                 rowY = this.getPosition(row.firstChild).y;
                 rowHeight = parseInt(row.firstChild.offsetHeight)/2;
             }
             // Because we always have to insert before, we need to offset the height a bit
             if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
                 // that's the row we're over
 				// If it's the same as the current row, ignore it
 				if (row == draggedRow) {return null;}
                 var config = jQuery.tableDnD.currentTable.tableDnDConfig;
                 if (config.onAllowDrop) {
                     if (config.onAllowDrop(draggedRow, row)) {
                         return row;
                     } else {
                         return null;
                     }
                 } else {
 					// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
                     var nodrop = jQuery(row).hasClass("nodrop");
                     if (! nodrop) {
                         return row;
                     } else {
                         return null;
                     }
                 }
                 return row;
             }
         }
         return null;
     },
 
     mouseup: function(e) {
         if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
             var droppedRow = jQuery.tableDnD.dragObject;
             var config = jQuery.tableDnD.currentTable.tableDnDConfig;
             // If we have a dragObject, then we need to release it,
             // The row will already have been moved to the right place so we just reset stuff
 			if (config.onDragClass) {
 	            jQuery(droppedRow).removeClass(config.onDragClass);
 			} else {
 	            jQuery(droppedRow).css(config.onDropStyle);
 			}
             jQuery.tableDnD.dragObject   = null;
             if (config.onDrop) {
                 // Call the onDrop method if there is one
-                config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
+                config.onDrop(jQuery.tableDnD.currentTable, droppedRow, config.dragStartIndex);
             }
             jQuery.tableDnD.currentTable = null; // let go of the table too
         }
     },
 
     serialize: function() {
         if (jQuery.tableDnD.currentTable) {
             return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
         } else {
             return "Error: No Table id set, you need to set an id on your table and every row";
         }
     },
 
 	serializeTable: function(table) {
         var result = "";
         var tableId = table.id;
         var rows = table.rows;
         for (var i=0; i<rows.length; i++) {
             if (result.length > 0) result += "&";
             var rowId = rows[i].id;
             if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
                 rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
             }
 
             result += tableId + '[]=' + rowId;
         }
         return result;
 	},
 
 	serializeTables: function() {
         var result = "";
         this.each(function() {
 			// this is now bound to each matching table
 			result += jQuery.tableDnD.serializeTable(this);
 		});
         return result;
     }
 
 }
 
 jQuery.fn.extend(
 	{
 		tableDnD : jQuery.tableDnD.build,
 		tableDnDUpdate : jQuery.tableDnD.updateTables,
 		tableDnDSerialize: jQuery.tableDnD.serializeTables
 	}
 );
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