5fb4b59b7c358560c21a4ac877cada918dcc959e
tdreszer
  Fri Jul 30 15:14:48 2010 -0700
Hopefully smoothing the dragging of tall tracks
diff --git src/hg/js/jquery.tablednd.js src/hg/js/jquery.tablednd.js
index b243da4..92415c6 100644
--- src/hg/js/jquery.tablednd.js
+++ src/hg/js/jquery.tablednd.js
@@ -195,7 +195,8 @@
 
         var docPos    = this.getPosition(target);
         var mousePos  = this.mouseCoords(ev);
-        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
+        ///////return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
+        return {x:mousePos.x - docPos.x, y:docPos.height/2}; ///////// This is modified by tim because of tall tracks.
     },
 
     /** Get the position of an element by going up the DOM tree and adding up all the offsets */
@@ -212,6 +213,7 @@
             solution may need to take that into account, for now this seems to work in firefox, safari, ie */
             e = e.firstChild; // a table cell
         }
+        var eHeight = e.height;  //////////////// Height was added by tim because of tall tracks
 
         while (e.offsetParent){
             left += e.offsetLeft;
@@ -222,7 +224,8 @@
         left += e.offsetLeft;
         top  += e.offsetTop;
 
-        return {x:left, y:top};
+        ///////return {x:left, y:top};
+        return {x:left, y:top, height:eHeight};  ///////////// Height was added by tim because of tall tracks
     },
 
     mousemove: function(ev) {
@@ -299,7 +302,8 @@
                 rowHeight = parseInt(row.firstChild.offsetHeight)/2;
             }
             // Because we always have to insert before, we need to offset the height a bit
-            if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
+            //////////if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
+            if ((y > rowY) && (y < (rowY + rowHeight))) { ////////// This was modified by tim because of tall tracks
                 // that's the row we're over
 				// If it's the same as the current row, ignore it
 				if (row == draggedRow) {return null;}