a44421a79fb36cc2036fe116b97ea3bc9590cd0c
braney
  Fri Dec 2 09:34:39 2011 -0800
removed rcsid (#295)
diff --git src/lib/mgPolygon.c src/lib/mgPolygon.c
index 9c6e76a..ce31e44 100644
--- src/lib/mgPolygon.c
+++ src/lib/mgPolygon.c
@@ -1,30 +1,29 @@
 /* mgPolygon - stuff to draw polygons in memory.  This code dates
  * back to 1984, was used in the Aegis Animator for the Atari ST. 
  * It was an exceedingly speed critical routine for that program.
  * For us it may be overkill, but the major speed tweak - the special
  * case for convex polygons - is only 1/3 of the module, so I'm leaving
  * it in.  I've lightly adapted the code to current conventions, but
  * you can still see some relics in the local and static variable names of 
  * other coding conventions.  */
 
 #include "common.h"
 #include "bits.h"
 #include "memgfx.h"
 #include "gfxPoly.h"
 
-static char const rcsid[] = "$Id: mgPolygon.c,v 1.8 2008/09/17 17:56:37 kent Exp $";
 
 void mgDrawPolyOutline(struct memGfx *mg, struct gfxPoly *poly, Color color)
 /* Draw a singe pixel line around polygon. */
 {
 struct gfxPoint *a, *b, *end;
 
 a = end = poly->ptList;
 b = a->next;
 for (;;)
     {
     mgDrawLine(mg, a->x, a->y, b->x, b->y, color);
     a = b;
     b = b->next;
     if (a == end)
         break;