a44421a79fb36cc2036fe116b97ea3bc9590cd0c braney Fri Dec 2 09:34:39 2011 -0800 removed rcsid (#295) diff --git src/lib/mgPolygon.c src/lib/mgPolygon.c index 9c6e76a..ce31e44 100644 --- src/lib/mgPolygon.c +++ src/lib/mgPolygon.c @@ -1,30 +1,29 @@ /* mgPolygon - stuff to draw polygons in memory. This code dates * back to 1984, was used in the Aegis Animator for the Atari ST. * It was an exceedingly speed critical routine for that program. * For us it may be overkill, but the major speed tweak - the special * case for convex polygons - is only 1/3 of the module, so I'm leaving * it in. I've lightly adapted the code to current conventions, but * you can still see some relics in the local and static variable names of * other coding conventions. */ #include "common.h" #include "bits.h" #include "memgfx.h" #include "gfxPoly.h" -static char const rcsid[] = "$Id: mgPolygon.c,v 1.8 2008/09/17 17:56:37 kent Exp $"; void mgDrawPolyOutline(struct memGfx *mg, struct gfxPoly *poly, Color color) /* Draw a singe pixel line around polygon. */ { struct gfxPoint *a, *b, *end; a = end = poly->ptList; b = a->next; for (;;) { mgDrawLine(mg, a->x, a->y, b->x, b->y, color); a = b; b = b->next; if (a == end) break;