0c102f803ab6125397aaccd40cb2fdb3a2f8a610
kent
  Thu Sep 4 23:53:22 2014 -0700
Adding synQueuePutUnprotected, a minor optimization.
diff --git src/inc/synQueue.h src/inc/synQueue.h
index 9107fb0..a79088a 100644
--- src/inc/synQueue.h
+++ src/inc/synQueue.h
@@ -7,28 +7,32 @@
 struct synQueue *synQueueNew();
 /* Make a new, empty, synQueue. */
 
 void synQueueFree(struct synQueue **pSq);
 /* Free up synQueue.  Be sure no other threads are using
  * it first though! This will not free any dynamic memory
  * in the messages.  Use synQueueFreeAndVals for that. */
 
 void synQueueFreeAndVals(struct synQueue **pSq);
 /* Free up synQueue.  Be sure no other threads are using
  * it first though! This will freeMem all the messages */
 
 void synQueuePut(struct synQueue *sq, void *message);
 /* Add message to end of queue. */
 
+void synQueuePutUnprotected(struct synQueue *sq, void *message);
+/* Add message to end of queue without protecting against multithreading
+ * contention - used before pthreads are launched perhaps. */
+
 void *synQueueGet(struct synQueue *sq);
 /* Get message off start of queue.  Wait until there is
  * a message if queue is empty. */
 
 void *synQueueGrab(struct synQueue *sq);
 /* Get message off start of queue.  Return NULL immediately 
  * if queue is empty. */
 
 int synQueueSize(struct synQueue *sq);
 /* Return number of messages currently on queue. */
 
 #endif /* SYNQUEUE_H */