dabf299194edc0e3f58c579bf1ba5abf72d0020d hiram Wed Dec 9 10:02:41 2015 -0800 remove obsolete commented out variables, no longer usable refs #1612 diff --git src/hg/hgTracks/imageV2.h src/hg/hgTracks/imageV2.h index afe0cc2..99e22e8 100644 --- src/hg/hgTracks/imageV2.h +++ src/hg/hgTracks/imageV2.h @@ -21,35 +21,31 @@ // aligned with the centerLabel, we will need to either: remove sideLabels // (which otherwise work) OR add a new side-slice to match the centerlabel #endif //defined(IMAGEv2_DRAG_SCROLL_SZ) && (IMAGEv2_DRAG_SCROLL_SZ > 1) // CURRENT PROBLEMS with dragScroll > 1X: // o Dynamic height for data/label based on image map currently works EXCEPT, // occasionally does not resize. Consider resize while dragging! // o next item feature '>>' arrows should check if items are in the wings // o next exon feature '>>' arrows are only seen in the wings and only look beyond the wings // UNCOMMENT USE_NAVIGATION_LINKS for so far experimental UI changes to replace buttons at top // with more streamlined links //#define USE_NAVIGATION_LINKS extern struct imgBox *theImgBox; // Make this global for now to avoid huge rewrite -//extern struct image *theOneImg; // Make this global for now to avoid huge rewrite extern struct imgTrack *curImgTrack; // Make this global for now to avoid huge rewrite -//extern struct imgSlice *curSlice; // Make this global for now to avoid huge rewrite -//extern struct mapSet *curMap; // Make this global for now to avoid huge rewrite -//extern struct mapItem *curMapItem; // Make this global for now to avoid huge rewrite ///////////////////////// // FLAT TRACKS // A simplistic way of flattening the track list before building the image // NOTE: Strategy is NOT to use imgBox->imgTracks, since this should be independent of imageV2 // These should probably be moved to hgTracks.h ///////////////////////// struct flatTracks // List of tracks in image, flattened to promote subtracks { struct flatTracks *next; // Next on list. struct track *track; // Track (the track list is still heirarchical int order; // Image order: This keeps track of dragReorder int maxHeight; // largest height among all windows in image. };