93fe466f71fc1e40c33e27f311f846d26028cb26
kate
  Thu Jan 11 18:18:16 2018 -0800
Abandon unaliased bezier curve after Braney fixed aliased version.  Checked timing on aliased and it was speedy, so ono reason to keep ugly drawer. refs #17512

diff --git src/hg/inc/hvGfx.h src/hg/inc/hvGfx.h
index 1d0a2ce..be5535c 100644
--- src/hg/inc/hvGfx.h
+++ src/hg/inc/hvGfx.h
@@ -317,28 +317,22 @@
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html
  */
 
 void hvGfxEllipse(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color);
 /* Draw an ellipse using Bresenham algorithm.
  * Point 1 is left, point 2 is top
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html
  */
 
 void hvGfxEllipseAA(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color);
 /* Draw an anti-aliased ellipse specified by rectangle, using Bresenham algorithm.
  * Point 0 is left, point 1 is top of rectangle
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html
  */
 
-void hvGfxCurveAA(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, Color color);
+void hvGfxCurve(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, Color color);
 /* Draw a an anti-aliased curve within 3 points (quadratic Bezier)
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html */
  /* Thanks to author  * @author Zingl Alois
  * @date 22.08.2016 */
 
-void hvGfxCurve(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, Color color);
-/* Draw curve within 3 points (quadratic Bezier)
- * Adapted trivially from code posted on github and at http://members.chello.at/~easyfilter/bresenham.html */
- /* Thanks to author  * @author Zingl Alois
- * @date 22.08.2016 */
-
 #endif