d47135580518b138a64b785eddbc65891e48be21
kate
  Fri Jan 12 10:13:52 2018 -0800
Integrate antialiased ellipse code.  Awaits antialiasing fix from Braney. refs #17512

diff --git src/hg/inc/hvGfx.h src/hg/inc/hvGfx.h
index be5535c..6062adf 100644
--- src/hg/inc/hvGfx.h
+++ src/hg/inc/hvGfx.h
@@ -311,28 +311,28 @@
 /* a remote control. If nextItem is TRUE, it points right, otherwise */
 /* left. color is the outline color, and hvgColor is the fill color. */
 
 void hvGfxEllipseDraw(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color,  int mode);
 /* Draw an ellipse or half (top or bottom) using Bresenham algorithm.
  * Point 1 is left, point 2 is top
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html
  */
 
 void hvGfxEllipse(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color);
 /* Draw an ellipse using Bresenham algorithm.
  * Point 1 is left, point 2 is top
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html
  */
 
-void hvGfxEllipseAA(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color);
-/* Draw an anti-aliased ellipse specified by rectangle, using Bresenham algorithm.
+void hvGfxEllipseDrawAA(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color, int mode);
+/* Draw an anti-aliased ellipse or half (top or bottom) using Bresenham algorithm.
  * Point 0 is left, point 1 is top of rectangle
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html
  */
 
 void hvGfxCurve(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, Color color);
 /* Draw a an anti-aliased curve within 3 points (quadratic Bezier)
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html */
  /* Thanks to author  * @author Zingl Alois
  * @date 22.08.2016 */
 
 #endif