ae53754392371fb4f12ce622b5ccaf79321d0556
kate
  Mon Mar 12 15:29:40 2018 -0700
Curve function returns max y drawn (helps max box placement). refs #17512

diff --git src/hg/lib/hvGfx.c src/hg/lib/hvGfx.c
index cef8423..6ec4c60 100644
--- src/hg/lib/hvGfx.c
+++ src/hg/lib/hvGfx.c
@@ -314,115 +314,138 @@
     while (--dots >= 0)
         {   
         if (dots % dotFreq)
             hvGfxDot(hvg,x1,y1,color);
         duty_cycle += delta_x;
         y1+=incy;
         if (duty_cycle > 0)
             {   
             duty_cycle -= delta_y;        /* update duty cycle */
             x1 += 1;
             }   
         }   
     }   
 }   
 
-void hvGfxCurveSegAA(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, 
+int hvGfxCurveSegAA(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, 
                         Color color, boolean isDashed)
 /* Draw a segment of an anti-aliased curve within 3 points (quadratic Bezier)
- * Optionally alternate dots.
+ * Return max y value. Optionally alternate dots.
  * Adapted trivially from code posted on github and at http://members.chello.at/~easyfilter/bresenham.html */
  /* Thanks to author  * @author Zingl Alois
  * @date 22.08.2016 */
 {
+   int yMax = 0;
    int sx = x2-x1, sy = y2-y1;
    long xx = x0-x1, yy = y0-y1, xy;             /* relative values for checks */
    double dx, dy, err, ed, cur = xx*sy-yy*sx;                    /* curvature */
 
    assert(xx*sx <= 0 && yy*sy <= 0);      /* sign of gradient must not change */
 
    if (sx*(long)sx+sy*(long)sy > xx*xx+yy*yy) {     /* begin with longer part */
       x2 = x0; x0 = sx+x1; y2 = y0; y0 = sy+y1; cur = -cur;     /* swap P0 P2 */
    }
    if (cur != 0)
    {                                                      /* no straight line */
       xx += sx; xx *= sx = x0 < x2 ? 1 : -1;              /* x step direction */
       yy += sy; yy *= sy = y0 < y2 ? 1 : -1;              /* y step direction */
       xy = 2*xx*yy; xx *= xx; yy *= yy;             /* differences 2nd degree */
       if (cur*sx*sy < 0) {                              /* negated curvature? */
          xx = -xx; yy = -yy; xy = -xy; cur = -cur;
       }
       dx = 4.0*sy*(x1-x0)*cur+xx-xy;                /* differences 1st degree */
       dy = 4.0*sx*(y0-y1)*cur+yy-xy;
       xx += xx; yy += yy; err = dx+dy+xy;                   /* error 1st step */
       int dots = 0;
       do {
          cur = fmin(dx+xy,-xy-dy);
          ed = fmax(dx+xy,-xy-dy);               /* approximate error distance */
          ed += 2*ed*cur*cur/(4*ed*ed+cur*cur);
          if (!isDashed || (++dots % 3))
+            {
             mixDot(hvg, x0,y0, 1-fabs(err-dx-dy-xy)/ed, color);          /* plot curve */
+            if (y0 > yMax)
+                yMax = y0;
+            }
          if (x0 == x2 || y0 == y2) break;     /* last pixel -> curve finished */
          x1 = x0; cur = dx-err; y1 = 2*err+dy < 0;
          if (2*err+dx > 0) {                                        /* x step */
             if (err-dy < ed) 
+                {
                 mixDot(hvg, x0,y0+sy, 1-fabs(err-dy)/ed, color);
+                if (y0 > yMax)
+                    yMax = y0;
+                }
             x0 += sx; dx -= xy; err += dy += yy;
          }
          if (y1) {                                                  /* y step */
-            if (cur < ed) mixDot(hvg, x1+sx,y0, 1-fabs(cur)/ed, color);
+            if (cur < ed) 
+                {
+                mixDot(hvg, x1+sx,y0, 1-fabs(cur)/ed, color);
+                if (y0 > yMax)
+                    yMax = y0;
+                }
             y0 += sy; dy -= xy; err += dx += xx;
          }
       } while (dy < dx);                  /* gradient negates -> close curves */
    }
    hvGfxLine(hvg, x0,y0, x2,y2, color);                  /* plot remaining needle to end */
+   if (y0 > yMax)
+       yMax = y0;
+   return yMax;
 }
 
-void hvGfxCurve(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, 
+int hvGfxCurve(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, 
                         Color color, boolean isDashed)
 /* Draw a segment of an anti-aliased curve within 3 points (quadratic Bezier)
- * Optionally alternate dots.
- * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html */
+ * Return max y value. Optionally alternate dots.
+ * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html
+ */
 {
    int x = x0-x1, y = y0-y1;
    double t = x0-2*x1+x2, r;
-
+   int yMax = 0, yMaxRet = 0;
    if ((long)x*(x2-x1) > 0) {                        /* horizontal cut at P4? */
       if ((long)y*(y2-y1) > 0)                     /* vertical cut at P6 too? */
          if (fabs((y0-2*y1+y2)/t*x) > abs(y)) {               /* which first? */
             x0 = x2; x2 = x+x1; y0 = y2; y2 = y+y1;            /* swap points */
          }                            /* now horizontal cut at P4 comes first */
       t = (x0-x1)/t;
       r = (1-t)*((1-t)*y0+2.0*t*y1)+t*t*y2;                       /* By(t=P4) */
       t = (x0*x2-x1*x1)*t/(x0-x1);                       /* gradient dP4/dx=0 */
       x = floor(t+0.5); y = floor(r+0.5);
       r = (y1-y0)*(t-x0)/(x1-x0)+y0;                  /* intersect P3 | P0 P1 */
-      hvGfxCurveSegAA(hvg,x0,y0, x,floor(r+0.5), x,y, color, isDashed);
+      yMax = hvGfxCurveSegAA(hvg,x0,y0, x,floor(r+0.5), x,y, color, isDashed);
       r = (y1-y2)*(t-x2)/(x1-x2)+y2;                  /* intersect P4 | P1 P2 */
       x0 = x1 = x; y0 = y; y1 = floor(r+0.5);             /* P0 = P4, P1 = P8 */
    }
    if ((long)(y0-y1)*(y2-y1) > 0) {                    /* vertical cut at P6? */
       t = y0-2*y1+y2; t = (y0-y1)/t;
       r = (1-t)*((1-t)*x0+2.0*t*x1)+t*t*x2;                       /* Bx(t=P6) */
       t = (y0*y2-y1*y1)*t/(y0-y1);                       /* gradient dP6/dy=0 */
       x = floor(r+0.5); y = floor(t+0.5);
       r = (x1-x0)*(t-y0)/(y1-y0)+x0;                  /* intersect P6 | P0 P1 */
-      hvGfxCurveSegAA(hvg,x0,y0, floor(r+0.5),y, x,y, color, isDashed);
+      yMaxRet = hvGfxCurveSegAA(hvg,x0,y0, floor(r+0.5),y, x,y, color, isDashed);
+      if (yMaxRet > yMax)
+        yMax = yMaxRet;
       r = (x1-x2)*(t-y2)/(y1-y2)+x2;                  /* intersect P7 | P1 P2 */
       x0 = x; x1 = floor(r+0.5); y0 = y1 = y;             /* P0 = P6, P1 = P7 */
    }
-   hvGfxCurveSegAA(hvg,x0,y0, x1,y1, x2,y2, color, isDashed); /* remaining part */
+   yMaxRet = hvGfxCurveSegAA(hvg,x0,y0, x1,y1, x2,y2, color, isDashed); /* remaining part */
+   if (yMaxRet > yMax)
+     yMax = yMaxRet;
+   return yMax;
 }
 
 void hvGfxEllipseDraw(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color, 
                         int mode, boolean isDashed)
 /* Draw an ellipse (or limit to top or bottom) specified by rectangle, using Bresenham algorithm.
  * Optionally, alternate dots.
  * Point 0 is left, point 1 is top of rectangle
  * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html
  */
 {
    int a = abs(x1-x0), b = abs(y1-y0), b1 = b&1; /* values of diameter */
    long dx = 4*(1-a)*b*b, dy = 4*(b1+1)*a*a; /* error increment */
    long err = dx+dy+b1*a*a, e2; /* error of 1.step */
 
    if (x0 > x1) { x0 = x1; x1 += a; } /* if called with swapped points */