ae53754392371fb4f12ce622b5ccaf79321d0556 kate Mon Mar 12 15:29:40 2018 -0700 Curve function returns max y drawn (helps max box placement). refs #17512 diff --git src/hg/lib/hvGfx.c src/hg/lib/hvGfx.c index cef8423..6ec4c60 100644 --- src/hg/lib/hvGfx.c +++ src/hg/lib/hvGfx.c @@ -1,473 +1,496 @@ /* hvGfx - browser graphics interface. This is a thin layer on top of vGfx * providing genome browser-specific features. It was added to handle * reverse-complement display. */ /* Copyright (C) 2014 The Regents of the University of California * See README in this or parent directory for licensing information. */ #include "common.h" #include "hvGfx.h" #include "obscure.h" static struct hvGfx *hvGfxAlloc(struct vGfx *vg) /* allocate a hvgGfx object */ { struct hvGfx *hvg; AllocVar(hvg); hvg->vg = vg; hvg->pixelBased = vg->pixelBased; hvg->width = vg->width; hvg->height = vg->height; hvg->clipMaxX = vg->width; hvg->clipMaxY = vg->height; return hvg; } struct hvGfx *hvGfxOpenPng(int width, int height, char *fileName, boolean useTransparency) /* Open up something that we'll write out as a PNG someday. */ { return hvGfxAlloc(vgOpenPng(width, height, fileName, useTransparency)); } struct hvGfx *hvGfxOpenPostScript(int width, int height, char *fileName) /* Open up something that will someday be a PostScript file. */ { return hvGfxAlloc(vgOpenPostScript(width, height, fileName)); } void hvGfxClose(struct hvGfx **pHvg) /* Close down virtual graphics object, and finish writing it to file. */ { struct hvGfx *hvg = *pHvg; if (hvg != NULL) { vgClose(&hvg->vg); freez(pHvg); } } void hvGfxMakeColorGradient(struct hvGfx *hvg, struct rgbColor *start, struct rgbColor *end, int steps, Color *colorIxs) /* Make a color gradient that goes smoothly from start to end colors in given * number of steps. Put indices in color table in colorIxs */ { double scale = 0, invScale; double invStep; int i; int r,g,b; steps -= 1; /* Easier to do the calculation in an inclusive way. */ invStep = 1.0/steps; for (i=0; i<=steps; ++i) { invScale = 1.0 - scale; r = invScale * start->r + scale * end->r; g = invScale * start->g + scale * end->g; b = invScale * start->b + scale * end->b; colorIxs[i] = hvGfxFindColorIx(hvg, r, g, b); scale += invStep; } } static long figureTickSpan(long totalLength, int maxNumTicks) /* Figure out whether ticks on ruler should be 1, 5, 10, 50, 100, 500, * 1000, etc. units apart. */ { int roughTickLen = totalLength/maxNumTicks; int i; int tickLen = 1; for (i=0; i<9; ++i) { if (roughTickLen < tickLen) return tickLen; tickLen *= 5; if (roughTickLen < tickLen) return tickLen; tickLen *= 2; } return 1000000000; } void hvGfxDrawRulerBumpText(struct hvGfx *hvg, int xOff, int yOff, int height, int width, Color color, MgFont *font, int startNum, int range, int bumpX, int bumpY) /* Draw a ruler inside the indicated part of mg with numbers that start at * startNum and span range. Bump text positions slightly. */ { int tickSpan; int tickPos; double scale; int firstTick; int remainder; int end = startNum + range; int x; char tbuf[18]; int numWid; int goodNumTicks; int niceNumTicks = width/35; sprintLongWithCommas(tbuf, startNum+range); numWid = mgFontStringWidth(font, tbuf)+4+bumpX; goodNumTicks = width/numWid; if (goodNumTicks < 1) goodNumTicks = 1; if (goodNumTicks > niceNumTicks) goodNumTicks = niceNumTicks; tickSpan = figureTickSpan(range, goodNumTicks); scale = (double)width / range; firstTick = startNum + tickSpan; remainder = firstTick % tickSpan; firstTick -= remainder; for (tickPos=firstTick; tickPos= xOff) { hvGfxTextCentered(hvg, x-numWid + bumpX, yOff + bumpY, numWid, height, color, font, tbuf); } } } void hvGfxDrawRuler(struct hvGfx *hvg, int xOff, int yOff, int height, int width, Color color, MgFont *font, int startNum, int range) /* Draw a ruler inside the indicated part of mg with numbers that start at * startNum and span range. */ { hvGfxDrawRulerBumpText(hvg, xOff, yOff, height, width, color, font, startNum, range, 0, 0); } void hvGfxBarbedHorizontalLine(struct hvGfx *hvg, int x, int y, int width, int barbHeight, int barbSpacing, int barbDir, Color color, boolean needDrawMiddle) /* Draw a horizontal line starting at xOff, yOff of given width. Will * put barbs (successive arrowheads) to indicate direction of line. * BarbDir of 1 points barbs to right, of -1 points them to left. */ { barbDir = (hvg->rc) ? -barbDir : barbDir; if (barbDir == 0) return; // fully clipped, or no barbs x = hvGfxAdjXW(hvg, x, width); int x1, x2; int yHi, yLo; int offset, startOffset, endOffset, barbAdd; int scrOff = (barbSpacing - 1) - (x % (barbSpacing)); yHi = y + barbHeight; yLo = y - barbHeight; if (barbDir < 0) { startOffset = scrOff - barbHeight; startOffset = (startOffset >= 0) ?startOffset : 0; endOffset = width - barbHeight; barbAdd = barbHeight; } else { startOffset = scrOff + barbHeight; endOffset = width; barbAdd = -barbHeight; } for (offset = startOffset; offset < endOffset; offset += barbSpacing) { x1 = x + offset; x2 = x1 + barbAdd; vgLine(hvg->vg, x1, y, x2, yHi, color); vgLine(hvg->vg, x1, y, x2, yLo, color); } } void hvGfxNextItemButton(struct hvGfx *hvg, int x, int y, int w, int h, Color color, Color hvgColor, boolean nextItem) /* Draw a button that looks like a fast-forward or rewind button on */ /* a remote control. If nextItem is TRUE, it points right, otherwise */ /* left. color is the outline color, and hvgColor is the fill color. */ { x = hvGfxAdjXW(hvg, x, w); if (hvg->rc) nextItem = !nextItem; struct gfxPoly *t1, *t2; /* Make the triangles */ t1 = gfxPolyNew(); t2 = gfxPolyNew(); if (nextItem) /* point right. */ { gfxPolyAddPoint(t1, x, y); gfxPolyAddPoint(t1, x+w/2, y+h/2); gfxPolyAddPoint(t1, x, y+h); gfxPolyAddPoint(t2, x+w/2, y); gfxPolyAddPoint(t2, x+w, y+h/2); gfxPolyAddPoint(t2, x+w/2, y+h); } else /* point left. */ { gfxPolyAddPoint(t1, x, y+h/2); gfxPolyAddPoint(t1, x+w/2, y); gfxPolyAddPoint(t1, x+w/2, y+h); gfxPolyAddPoint(t2, x+w/2, y+h/2); gfxPolyAddPoint(t2, x+w, y); gfxPolyAddPoint(t2, x+w, y+h); } /* The two filled triangles. */ vgDrawPoly(hvg->vg, t1, hvgColor, TRUE); vgDrawPoly(hvg->vg, t2, hvgColor, TRUE); /* The two outline triangles. */ vgDrawPoly(hvg->vg, t1, color, FALSE); vgDrawPoly(hvg->vg, t2, color, FALSE); gfxPolyFree(&t1); gfxPolyFree(&t2); } /* from memgfx.c and vPng.c*/ struct memPng /* Something that handles a PNG. */ { struct memGfx mg; /* Memory form. This needs to be first field. */ char *fileName; /* PNG file name. */ boolean useTransparency; /* Make background color transparent if TRUE. */ }; #define _mgBpr(mg) ((mg)->width) #define _mgPixAdr(mg,x,y) ((mg)->pixels+_mgBpr(mg) * (y) + (x)) INLINE void mixDot(struct hvGfx *hvg, int x, int y, float frac, Color col) /* Puts a single dot on the image, mixing it with what is already there * based on the frac argument. */ { struct memPng *png = (struct memPng *)hvg->vg->data; struct memGfx *img = (struct memGfx *)png; if ((x < img->clipMinX) || (x > img->clipMaxX) || (y < img->clipMinY) || (y > img->clipMaxY)) return; Color *pt = _mgPixAdr(img,x,y); float invFrac = 1 - frac; int r = COLOR_32_RED(*pt) * invFrac + COLOR_32_RED(col) * frac; int g = COLOR_32_GREEN(*pt) * invFrac + COLOR_32_GREEN(col) * frac; int b = COLOR_32_BLUE(*pt) * invFrac + COLOR_32_BLUE(col) * frac; hvGfxDot(hvg, x, y, MAKECOLOR_32(r,g,b)); hvGfxDot(hvg, x, y, MAKECOLOR_32(r,g,b)); } void hvGfxDottedLine(struct hvGfx *hvg, int x1, int y1, int x2, int y2, Color color, boolean isDash) /* Brezenham line algorithm, alternating dots, by 1 pixel or two (isDash true) */ { int duty_cycle; int incy; int delta_x, delta_y; int dots; int dotFreq = (isDash ? 3 : 2); delta_y = y2-y1; delta_x = x2-x1; if (delta_y < 0) { delta_y = -delta_y; incy = -1; } else { incy = 1; } if (delta_x < 0) { delta_x = -delta_x; incy = -incy; x1 = x2; y1 = y2; } duty_cycle = (delta_x - delta_y)/2; if (delta_x >= delta_y) { dots = delta_x+1; while (--dots >= 0) { if (dots % dotFreq) hvGfxDot(hvg,x1,y1,color); duty_cycle -= delta_y; x1 += 1; if (duty_cycle < 0) { duty_cycle += delta_x; /* update duty cycle */ y1+=incy; } } } else { dots = delta_y+1; while (--dots >= 0) { if (dots % dotFreq) hvGfxDot(hvg,x1,y1,color); duty_cycle += delta_x; y1+=incy; if (duty_cycle > 0) { duty_cycle -= delta_y; /* update duty cycle */ x1 += 1; } } } } -void hvGfxCurveSegAA(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, +int hvGfxCurveSegAA(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, Color color, boolean isDashed) /* Draw a segment of an anti-aliased curve within 3 points (quadratic Bezier) - * Optionally alternate dots. + * Return max y value. Optionally alternate dots. * Adapted trivially from code posted on github and at http://members.chello.at/~easyfilter/bresenham.html */ /* Thanks to author * @author Zingl Alois * @date 22.08.2016 */ { + int yMax = 0; int sx = x2-x1, sy = y2-y1; long xx = x0-x1, yy = y0-y1, xy; /* relative values for checks */ double dx, dy, err, ed, cur = xx*sy-yy*sx; /* curvature */ assert(xx*sx <= 0 && yy*sy <= 0); /* sign of gradient must not change */ if (sx*(long)sx+sy*(long)sy > xx*xx+yy*yy) { /* begin with longer part */ x2 = x0; x0 = sx+x1; y2 = y0; y0 = sy+y1; cur = -cur; /* swap P0 P2 */ } if (cur != 0) { /* no straight line */ xx += sx; xx *= sx = x0 < x2 ? 1 : -1; /* x step direction */ yy += sy; yy *= sy = y0 < y2 ? 1 : -1; /* y step direction */ xy = 2*xx*yy; xx *= xx; yy *= yy; /* differences 2nd degree */ if (cur*sx*sy < 0) { /* negated curvature? */ xx = -xx; yy = -yy; xy = -xy; cur = -cur; } dx = 4.0*sy*(x1-x0)*cur+xx-xy; /* differences 1st degree */ dy = 4.0*sx*(y0-y1)*cur+yy-xy; xx += xx; yy += yy; err = dx+dy+xy; /* error 1st step */ int dots = 0; do { cur = fmin(dx+xy,-xy-dy); ed = fmax(dx+xy,-xy-dy); /* approximate error distance */ ed += 2*ed*cur*cur/(4*ed*ed+cur*cur); if (!isDashed || (++dots % 3)) + { mixDot(hvg, x0,y0, 1-fabs(err-dx-dy-xy)/ed, color); /* plot curve */ + if (y0 > yMax) + yMax = y0; + } if (x0 == x2 || y0 == y2) break; /* last pixel -> curve finished */ x1 = x0; cur = dx-err; y1 = 2*err+dy < 0; if (2*err+dx > 0) { /* x step */ if (err-dy < ed) + { mixDot(hvg, x0,y0+sy, 1-fabs(err-dy)/ed, color); + if (y0 > yMax) + yMax = y0; + } x0 += sx; dx -= xy; err += dy += yy; } if (y1) { /* y step */ - if (cur < ed) mixDot(hvg, x1+sx,y0, 1-fabs(cur)/ed, color); + if (cur < ed) + { + mixDot(hvg, x1+sx,y0, 1-fabs(cur)/ed, color); + if (y0 > yMax) + yMax = y0; + } y0 += sy; dy -= xy; err += dx += xx; } } while (dy < dx); /* gradient negates -> close curves */ } hvGfxLine(hvg, x0,y0, x2,y2, color); /* plot remaining needle to end */ + if (y0 > yMax) + yMax = y0; + return yMax; } -void hvGfxCurve(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, +int hvGfxCurve(struct hvGfx *hvg, int x0, int y0, int x1, int y1, int x2, int y2, Color color, boolean isDashed) /* Draw a segment of an anti-aliased curve within 3 points (quadratic Bezier) - * Optionally alternate dots. - * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html */ + * Return max y value. Optionally alternate dots. + * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html + */ { int x = x0-x1, y = y0-y1; double t = x0-2*x1+x2, r; - + int yMax = 0, yMaxRet = 0; if ((long)x*(x2-x1) > 0) { /* horizontal cut at P4? */ if ((long)y*(y2-y1) > 0) /* vertical cut at P6 too? */ if (fabs((y0-2*y1+y2)/t*x) > abs(y)) { /* which first? */ x0 = x2; x2 = x+x1; y0 = y2; y2 = y+y1; /* swap points */ } /* now horizontal cut at P4 comes first */ t = (x0-x1)/t; r = (1-t)*((1-t)*y0+2.0*t*y1)+t*t*y2; /* By(t=P4) */ t = (x0*x2-x1*x1)*t/(x0-x1); /* gradient dP4/dx=0 */ x = floor(t+0.5); y = floor(r+0.5); r = (y1-y0)*(t-x0)/(x1-x0)+y0; /* intersect P3 | P0 P1 */ - hvGfxCurveSegAA(hvg,x0,y0, x,floor(r+0.5), x,y, color, isDashed); + yMax = hvGfxCurveSegAA(hvg,x0,y0, x,floor(r+0.5), x,y, color, isDashed); r = (y1-y2)*(t-x2)/(x1-x2)+y2; /* intersect P4 | P1 P2 */ x0 = x1 = x; y0 = y; y1 = floor(r+0.5); /* P0 = P4, P1 = P8 */ } if ((long)(y0-y1)*(y2-y1) > 0) { /* vertical cut at P6? */ t = y0-2*y1+y2; t = (y0-y1)/t; r = (1-t)*((1-t)*x0+2.0*t*x1)+t*t*x2; /* Bx(t=P6) */ t = (y0*y2-y1*y1)*t/(y0-y1); /* gradient dP6/dy=0 */ x = floor(r+0.5); y = floor(t+0.5); r = (x1-x0)*(t-y0)/(y1-y0)+x0; /* intersect P6 | P0 P1 */ - hvGfxCurveSegAA(hvg,x0,y0, floor(r+0.5),y, x,y, color, isDashed); + yMaxRet = hvGfxCurveSegAA(hvg,x0,y0, floor(r+0.5),y, x,y, color, isDashed); + if (yMaxRet > yMax) + yMax = yMaxRet; r = (x1-x2)*(t-y2)/(y1-y2)+x2; /* intersect P7 | P1 P2 */ x0 = x; x1 = floor(r+0.5); y0 = y1 = y; /* P0 = P6, P1 = P7 */ } - hvGfxCurveSegAA(hvg,x0,y0, x1,y1, x2,y2, color, isDashed); /* remaining part */ + yMaxRet = hvGfxCurveSegAA(hvg,x0,y0, x1,y1, x2,y2, color, isDashed); /* remaining part */ + if (yMaxRet > yMax) + yMax = yMaxRet; + return yMax; } void hvGfxEllipseDraw(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color, int mode, boolean isDashed) /* Draw an ellipse (or limit to top or bottom) specified by rectangle, using Bresenham algorithm. * Optionally, alternate dots. * Point 0 is left, point 1 is top of rectangle * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html */ { int a = abs(x1-x0), b = abs(y1-y0), b1 = b&1; /* values of diameter */ long dx = 4*(1-a)*b*b, dy = 4*(b1+1)*a*a; /* error increment */ long err = dx+dy+b1*a*a, e2; /* error of 1.step */ if (x0 > x1) { x0 = x1; x1 += a; } /* if called with swapped points */ if (y0 > y1) y0 = y1; /* .. exchange them */ y0 += (b+1)/2; y1 = y0-b1; /* starting pixel */ a *= 8*a; b1 = 8*b*b; int dots = 0; do { if (!isDashed || (++dots % 3)) { if (mode == ELLIPSE_BOTTOM || mode == ELLIPSE_FULL) { hvGfxDot(hvg, x1, y0, color); /* I. Quadrant */ hvGfxDot(hvg, x0, y0, color); /* II. Quadrant */ } if (mode == ELLIPSE_TOP || mode == ELLIPSE_FULL) { hvGfxDot(hvg, x0, y1, color); /* III. Quadrant */ hvGfxDot(hvg, x1, y1, color); /* IV. Quadrant */ } } e2 = 2*err; if (e2 <= dy) { y0++; y1--; err += dy += a; } /* y step */ if (e2 >= dx || 2*err > dy) { x0++; x1--; err += dx += b1; } /* x step */ } while (x0 <= x1); while (y0-y1 < b) { /* too early stop of flat ellipses a=1 */ if (!isDashed && (++dots % 3)) { hvGfxDot(hvg, x0-1, y0, color); /* -> finish tip of ellipse */ hvGfxDot(hvg, x1+1, y0++, color); hvGfxDot(hvg, x0-1, y1, color); hvGfxDot(hvg, x1+1, y1--, color); } } } void hvGfxEllipse(struct hvGfx *hvg, int x0, int y0, int x1, int y1, Color color) /* Draw a full ellipse specified by rectangle, using Bresenham algorithm. * Point 0 is left, point 1 is top of rectangle * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html */ { hvGfxEllipseDraw(hvg, x0, y0, x1, y1, color, ELLIPSE_FULL, FALSE); }