31059016e90d9d6d65e11f55808869efacb8d4e2 kate Tue Apr 10 18:16:17 2018 -0700 Add postscript for ellipse drawing. refs #21109 diff --git src/lib/mgCurves.c src/lib/mgCurves.c new file mode 100644 index 0000000..a145833 --- /dev/null +++ src/lib/mgCurves.c @@ -0,0 +1,57 @@ +/* mgCurves.c - Bezier curve and ellipse */ + +/* Copyright (C) 2018 The Regents of the University of California + * See README in this or parent directory for licensing information. */ + +#include "common.h" +#include "memgfx.h" + +void mgEllipse(struct memGfx *mg, int x0, int y0, int x1, int y1, Color color, + int mode, boolean isDashed) +/* Draw an ellipse (or limit to top or bottom) specified by rectangle, using Bresenham algorithm. + * Optionally, alternate dots. + * Point 0 is left, point 1 is top of rectangle + * Adapted trivially from code posted at http://members.chello.at/~easyfilter/bresenham.html + * Author: Zingl Alois, 8/22/2016 + */ +{ + int a = abs(x1-x0), b = abs(y1-y0), b1 = b&1; /* values of diameter */ + long dx = 4*(1-a)*b*b, dy = 4*(b1+1)*a*a; /* error increment */ + long err = dx+dy+b1*a*a, e2; /* error of 1.step */ + + if (x0 > x1) { x0 = x1; x1 += a; } /* if called with swapped points */ + if (y0 > y1) y0 = y1; /* .. exchange them */ + y0 += (b+1)/2; y1 = y0-b1; /* starting pixel */ + a *= 8*a; b1 = 8*b*b; + + int dots = 0; + do { + if (!isDashed || (++dots % 3)) + { + if (mode == ELLIPSE_BOTTOM || mode == ELLIPSE_FULL) + { + mgPutDot(mg, x1, y0, color); /* I. Quadrant */ + mgPutDot(mg, x0, y0, color); /* II. Quadrant */ + } + if (mode == ELLIPSE_TOP || mode == ELLIPSE_FULL) + { + mgPutDot(mg, x0, y1, color); /* III. Quadrant */ + mgPutDot(mg, x1, y1, color); /* IV. Quadrant */ + } + } + e2 = 2*err; + if (e2 <= dy) { y0++; y1--; err += dy += a; } /* y step */ + if (e2 >= dx || 2*err > dy) { x0++; x1--; err += dx += b1; } /* x step */ + } while (x0 <= x1); + + while (y0-y1 < b) { /* too early stop of flat ellipses a=1 */ + if (!isDashed && (++dots % 3)) + { + mgPutDot(mg, x0-1, y0, color); /* -> finish tip of ellipse */ + mgPutDot(mg, x1+1, y0++, color); + mgPutDot(mg, x0-1, y1, color); + mgPutDot(mg, x1+1, y1--, color); + } + } +} +